User talk:Thanos Chrysakis: Difference between revisions
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play for you- | play for you- | ||
forms/structures/microsonorities/microrhythms/ | |||
sound-composition/performance/generative-installations/environments | |||
( //\\//\\// -listening..... while diving- | |||
Synth.fftScope({ | |||
var ex1, ex2; | |||
Mix.ar([ | |||
ex1={ | |||
var e, z, y; | |||
e=Env.new([0.001, 1, 0.3, 0.4, 0.001], [2, 3, 5, 6], 'linear'); | |||
z=2; | |||
y=5; | |||
Spawn.ar({ | |||
Mix.ar([ | |||
Pan2.ar( | |||
EnvGen.ar(e, Klank.ar(`[ | |||
Array.fill(y,{300+4000.0.linrand}), | |||
0.2+0.05.rand2, | |||
Array.fill(y, {0.02+3.0.rand}), z], | |||
LeakDC.ar( DelayA.ar(Resonz.ar(LFNoise1.ar(300+400.0.rand, 0.25, 0.8), | |||
2, 0.2), 0.01, XLine.kr(0.02, 0.001, 10), 0.2), 0.098978) | |||
)), 1.0.rand2)]) | |||
}, 2, 4) | |||
}; | |||
ex2= { | |||
var e, n; | |||
e=Env.new([0.1, 2, 3, 4], [2, 2.5, 4], 'linear'); | |||
n=5; | |||
OverlapTexture.ar({ | |||
Mix.ar([ | |||
Pan2.ar( | |||
EnvGen.ar(e, Klank.ar(`[ | |||
Array.rand(1000,1500.0, 5000.0), | |||
0.2, | |||
Array.rand(12, 0.2, 0.3)], LeakDC.ar(Resonz.ar(LFNoise1.ar( 3000+4000.0.linrand, 0.7), | |||
1, XLine.kr(0.01, 0.002, 7)), 0.099898) | |||
)), 1.0.rand2)]) | |||
}, 2, 4, n, 2) | |||
}; | |||
Spawn.ar({ | |||
XFadeTexture.ar({ | |||
[ex1, ex2].choose.value | |||
}, 2, 5, 2) | |||
}, 2, 2, 2) | |||
]) | |||
}) | |||
) | |||
play for you.- |
Revision as of 23:11, 25 February 2006
microsonorities/microrhythms
play for you-
forms/structures/microsonorities/microrhythms/
sound-composition/performance/generative-installations/environments
( //\\//\\// -listening..... while diving-
Synth.fftScope({ var ex1, ex2; Mix.ar([ ex1={ var e, z, y; e=Env.new([0.001, 1, 0.3, 0.4, 0.001], [2, 3, 5, 6], 'linear'); z=2; y=5; Spawn.ar({ Mix.ar([ Pan2.ar( EnvGen.ar(e, Klank.ar(`[ Array.fill(y,{300+4000.0.linrand}), 0.2+0.05.rand2, Array.fill(y, {0.02+3.0.rand}), z], LeakDC.ar( DelayA.ar(Resonz.ar(LFNoise1.ar(300+400.0.rand, 0.25, 0.8), 2, 0.2), 0.01, XLine.kr(0.02, 0.001, 10), 0.2), 0.098978) )), 1.0.rand2)]) }, 2, 4) }; ex2= {
var e, n; e=Env.new([0.1, 2, 3, 4], [2, 2.5, 4], 'linear'); n=5; OverlapTexture.ar({ Mix.ar([ Pan2.ar( EnvGen.ar(e, Klank.ar(`[ Array.rand(1000,1500.0, 5000.0), 0.2, Array.rand(12, 0.2, 0.3)], LeakDC.ar(Resonz.ar(LFNoise1.ar( 3000+4000.0.linrand, 0.7), 1, XLine.kr(0.01, 0.002, 7)), 0.099898) )), 1.0.rand2)]) }, 2, 4, n, 2) }; Spawn.ar({ XFadeTexture.ar({ [ex1, ex2].choose.value }, 2, 5, 2) }, 2, 2, 2) ]) })
)
play for you.-