Not one for the faint hearted free software folks or other lovers of cross-platform code, but it’s hard to deny that Apple’s embracing of live coding with the playgrounds feature of their new Swift language is interesting, and likely to have significant knock-on effects for those interested in live coding. If you were wondering how it works with audio, then have a look at Jamie Bullock’s blog post on the topic, which includes a code example.
So, today I decided to see if I could put these things together as a way of experimenting with “live” audio programming. It turns out that the whole setup works pretty well.
I hope he isn’t breaking any serious NDAs in sharing this news. 😉