The awesome CDM blog has been spreading the word with posts about live coding lately (e.g. about our birthday, algorave … More
Category: Graphics
Live coding and Electronic Literature at ELO 2018, Montréal.
Within the framework of ELO 2018 and thanks to the support of the Digital Writings Laboratory TOPO, the Latin American … More
Liveware
Premiere performance of LIVEWARE, Nov. 20, 2017 at EMPAC Liveware is a new performance duo comprised of Michael Century and Shawn … More
Metarythmes, Montréal – ‘migration1’
OBORO, STUDIO XX and TOPLAP are supporting ‘Metarythmes’ a series of meetings to collaborate and explore around the concepts ‘live … More
Fragment
Fragment is an open source, collaborative, web-based spectral synthesizer and live-coding platform for sounds and visuals. A single GLSL fragment … More
Afterglow 0.2.1
This weekend I pushed out the most feature-packed release of Afterglow yet. It incorporates a bunch of lighting effects I … More
Wayang: Draw on the Push 2 from Java
If you are interested in using the Push 2 from Java, Clojure, or another JVM language, there is some good … More
The Force
The Force is an open source, web-based live-coding environment for writing audio responsive GLSL fragment shaders. Code is automatically compiled, and only … More
Live coding + Video feedback at Buenos Aires
On January 30th, we (ika g + Cyberdelia) were invited to participate in an event called Mareo de Invocación in … More
s2hs2, sharing OSC data between Tidal and Processing.
‘s2hs2’ is an interconnection for sharing OSC data between @tidalcycles and @ProcessingOrg. A visual form can be assigned to each … More